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Showing posts from November, 2018

Timewatch -- session two

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The group goes to the pub to get something to eat. The pub is rundown — not much business. A couple of locals drinking at the bar, talking to the bartender. Everyone in there is suspicious of a bunch of people coming in. There’s a grease-spotted paper menu on the table with some oddly German-seeming foods on the list, along with some more traditional Scots bar food. No flags and such on the walls, just bottles of booze and old pictures and newspaper clippings.  The characters order food (pretzels with mustard and fish& chips) and listens in for a bit. Eventually they make conversation with the barkeep (Solomon tries and fails, while Micah and Jason succeed). They still aren’t sure what’s going on, or even if anything’s going on, but their time-abnormality-senses are going off like crazy. Not long after they get their food, Eddie comes in, panicked, and tells the barkeeper “they got Reg!” Reg, as it turns out, is Reggie, Eddie’s older brother. They are both the sons of th...

New Game I'm Running-- Timewatch!

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So not having run a game in a few years, but wanting to design a couple of Gumshoe hacks, I decided some time back that when our bi-weekly Monday gaming group hit the end of the most recent Promethean story (run by Matt) that I would throw my hat in the ring to run the next game. I really wanted to do Bookhounds of London (a take on Trail of Cthulhu ). The group agreed, albeit with some misgivings, but the more I sat with it, the more I realized that it just wasn't the right group for what I wanted to do with that game -- don't be a Book History scholar and run an evil books game for laymen, is what it basically boils down to. I'd spend my time excited over paper types and whatnot, and they'd be -- well, not as enthused, by and large. So instead I took that back and suggested running TimeWatch, and the idea was met with approval. We generated characters and then last week had our first session, albeit a slightly short one. Characters The characters are as ...