Game Design? Yes please.
I mention this primarily because I think one of the underrated things about game design, particularly as a woman in game design, is having opinions about games. And I don't mean ethical or cultural or feminist opinions, because those are actually expected and hang like neat little ribbons on your "game designer" badgeholder. I mean actual systems-based, mechanical opinions. And look, I have one. And it's okay to admit it. And it's still a bit vague, though that's mostly just because I think which game system it is is rather unimportant in the larger scheme.
I am really interested in the types of games minority game designers make. I'm even more interested in how they make those expressions of their beliefs and experience work mechanically in a game, assuming that they choose to do so in the first place. I think there's a lot to be learned from systems application in RPGs, and it's something we should talk about more than we do in the sort of off-center design space we inhabit.