Posts

*waves*

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My dear readers, I am greatly happy to be able to post again. I was paddling my little boat along when suddenly a great wave of Grad School and Work came along and swamped me, and I've been bailing furiously ever since. I've just now gotten my head above water again. The final effort was a recitation from Cicero's First Catalinian Oration, lines 4-17, for my Latin 201 class yesterday. I am happy to say that I have survived it and now in some circles can be considered a real student of Latin. Apparently this is a traditional torture inflicted on Latin students once they get far enough in their studies. You can see you tube videos of it if you look. One person in my class even wore a toga-ish garment. I was not that dedicated. Of course, naturally once one finishes a great work, one gets sick. I have no voice today, so my talking has been curtailed and instead I am using my online voice to write a post! I hope to actually write a couple of posts today -- I'm dreadfully ...

Rising Waters DFA Playtest: Character Conversion!

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Mock-up cover, courtesy Evil Hat Productions Woo hoo! So my group and I were fortunate enough to get into the Dresden Files Accelerated Beta Playtest , which has been a complete blast. Rather than making characters from scratch, we converted the characters from our ongoing game into DFA characters last session.  Before I go into what we ended doing this evening, though, I want to talk a bit about the playtest and the effects the change in system have had. So, to no one's surprise, DFA is based on FAE ( Fate Accelerated Edition ). For those who've played the Dresden Files RPG , you'll know that it's FATE plus some clunkier bits as it tries to encompass the magic and setting and variety of critter abilities within one game. I love the game, don't get me wrong, but it's definitely not the most streamlined system in existence. The magic system in particular was far more complicated in practice than was convenient, and using it always slowed the game down f...

Boo rain-y-ness!

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Today was a day full of cold and rain. I got halfway through the day, huddled under a blanket with long sleeves and pants and socks on and my hands freezing while I typed before I finally gave in and suggested we should turn the heater on. The high for today was 48 degrees Farenheit or so, which means cold. It's much more pleasant now that the heater is on, really. That said, it's OCTOBER THIRD, people. What the heck is up with that? The rest of the week should be warmer, and I'm glad of it, because I really don't need to be running the heater all winter starting now. That's crazypants. I've been working on editing today, and I've almost gotten through a chunk of the book I'm working on, which is lovely to contemplate. I've also almost got the Totoro baby romper completed -- just two more snaps to sew on. And here it is! All done and laid out and ready to be sent to its new home. It is, admittedly, too big for said little girl, but it means she...

Desire to knit rising...

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So I am currently anxious, because I have far too much going on in my life that have deadlines over the next few weeks. It's all good and workable, but it's all got to be done, and that's okay. But here's the thing -- stress makes me stim. (Stimming, for those that don't know, is a desire for tactile sensory input and activity that focuses on that sort of input. It's a neurological autism sort of thing.) Over the years, I've sublimated a lot of my stimming behaviors into things that can "pass" -- tapping my fingers together in time to music, running my hands through my hair, etc.. My husband always notices when I'm stimming, though, even when I haven't noticed it myself. Some people are just observant like that. Now, though, in the past few years I've hit on like the best one ever -- KNITTING. I mean, could be crocheting, whatever, but for me it's knitting. The yarn, the motion, the fingers running over wood (I prefer wood to meta...

Project Ramblings: A Comedy in Five Acts

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Game Design Thoughts Ahoy! Okay, so A Tragedy in Five Acts . It's actually done a lot better than I thought it had any right to, and I'm glad about that. Word of mouth has spread enough that people are starting to run it at cons who aren't me, and it's turning out to be something of an evergreen game -- it sells consistently if not hugely, and that makes me happy. It's never going to be a sales leader, but it has something of a following, and that makes me happy. That said, it's occurred to me of late that the endgame in Tragedy needs some reworking. It works great until you get to Act V, and then things stumble a bit in resolution -- it's not impossible to work it out, by any means, but the system that drives the game so well up until that point just stops mattering, and that feels rather abrupt to me. It's a thing I've been thinking about addressing in a second edition of the game, and the more I think about it, the more I want to press forw...

Dissertation Chat: Latour

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This recurring feature of my blog will be talking about various sources I'm using in my dissertation, both in the hopes of getting my brain around them using the "can you explain this to your friend/relative/spouse/grandmother" method of understanding concepts, as well as seeing what other people think of such things and fostering some discussion. Our first topic of discussion today is Bruno Latour and his undying fights to bring science studies into the light of respectability -- and, you know, to reorient our relationships with the world as we know it at the same time. Just a little thing. No big deal. So, if you don't know who Latour is, what you really need to know is that his primary theory, using the terminology that's been largely settled on (although he's still not entirely happy with it) is a thing called "actor-network theory," or ANT for short. The jist of it is that we tend to look at the world (and particularly science) in terms ...

Diversity in Gaming, or not being the yardstick of the universe.

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Bradley, by Timm Henson Man, that is just not an exciting title. But I'm currently writing a mentoring guide about diversity in games, and so that's where my mind is at. The pic to the right was drawn by the amazing Timm Henson, and it's one of the Agents available for play in our free downloadable Chill character pack . His name is Bradley. So, diversity means a lot of things. Basically it means "have a bit of everything involved, more or less equally spread around." That's harder than it sounds like when you're used to everything looking one way and you start changing it up. It can be difficult to think outside the box, and so most games and game companies historically haven't worried about it. There are some stand-out exceptions, don't get me wrong, but it wasn't so long ago we were having talks about passive cheesecake and chainmail bikinis being a righteous standard for portrayals of women in games (and in some places on the internet...