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Showing posts with the label Growling Door

Daedalus: A Recap

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So there's a game I've been working on (or rather, it's been simmering on the back burner) for *mumble* years now. It's a cyberpunk game called Daedalus. You see, I wrote a setting way back in the 2000s for a company called Guardians of Order, which was published in their Ex Machina book -- there were four cyberpunk settings and mechanics for their system. My setting, the aforementioned Daedalus, was pretty kindly regarded, and I was pretty proud of it. When GoO folded, I got the rights back in lieu of payment for other debts, and we called it good. Cue Life. (Life enters, pursued by a bear.) Time passes, as it does, and in the interim I lived in Seattle and did a whole bunch of work for various other people and finished my bachelors degree. Then I moved to Cleveland, went to grad school, got married, and finished my doctorate. Gosh, it sounds so simple when I say it like that. Anyway, in the midst of all that, my husband Matthew and I started our own game compa...

Game Design: Core Tenets

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From the app game Monument Valley So I've been bitten by the fantasy bug, probably at least part in reaction to the whole election stuff. This isn't unusual, really -- look at Tolkien -- but it's unusual for me, because working at WotC and on d20 stuff for so long had seemingly inoculated me against fantasy stuff. I still can't play D&D or Pathfinder. It's like a mental contact allergy, except it involves ranting and a reaction to classes and levels. However, I've started putting thought into a fantasy game, and I think it a) actually has some legs and b) would be fun to play and c) does enough that's different to be worthwhile and not just another heartbreaker. So I figured I'd post about it as I go along and see what people think. So, first of all, I've figured out I have rules for game design overall, and even fantasy games have to fit within them. Here are my rules. 1) There has to be a goal of play.  I have nothing against sandbox...

Origins!

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Their registration system is awful, but they've got a cute mascot! So we're back from Origins. Matt covers some of the general stuff that he did as well as the administrative headache stuff we experienced  here in his blog . I'm not going to retread a lot of that, because I lived it once and my stress levels don't need to repeat the experience at this point. I am deeply sad my "All My Circuits: A Tragedy in Five Acts" hack didn't get any players -- I chose the theme for the game to be in keeping with the theme for the con, and it looked like it was going to be a lot of fun. Now, that being said, what did we do at Origins? I worked the booth a lot, spent a lot of time I wanted to socialize off in my room by myself, which makes me sad too (stealthy pine nuts, I abjure thee! Cigarette smoke, my bronchitis-affected lungs abjure thee as well!). I didn't get to do anything like as many things or talk to as many people as I wanted to. That said, there w...

Object Taxonomies

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So I'm at the point in my dissertation where it would be most convenient if my page count were rapidly increasing, but my most recent meeting with my advisor (combined with stupid health stuff that's mostly at the annoyance level but might be kicking into bronchitis (see you Tuesday, doc) has pulled that all to a grinding halt. Instead, I've had to step back and go into a bit of an organizational fury, making spreadsheets until I keel over. See, the thing about making a dissertation about objects and the role they play in fiction and how we interpret them means we have to talk about that very thing, and that means I'm making claims, and that means that I really ought to be making those claims consistently (assuming there is a consistent claim to be made) and that means that I need to organize the objects that are being used in my source texts into some sort of use-order, which means making groupings and deciding what those groupings mean (and along the way, what is ...

Origins and GenCon!

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So, I forgot to mention. If you're interested in the games that my game company puts together, we're going to be at both Origins and Gen Con this year. We'll be at the Indie Game Developer Network booth at both cons, as well as running games. I'm running a one game of A Tragedy in Five Acts: All My Circuits edition at Origins (check the on-site book), and then I'm running two sessions of A Western Tragedy in Five Acts at Gen Con, Thursday at 10AM and then 6PM. There are still tickets open for the 10AM game . In addition, we've got games of Chill 3rd Edition going on, and even a couple of curse the darkness games that Matt's running. Also also, we've got the long-awaited SAVE: The Eternal Society book nearly out the door, coming to you this summer in print and PDF! Let me know if you have questions -- see you there!

Game Design and Boobies.

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Now THAT, my friends, is a title. But I digress. This is me. Taken last fall, over on campus. I have too many things to carry with straps, as you can see. I am also heavier than I would like, but I've largely made peace with that. Also, I have this weird camera smile. I blame the overbite. But whatever. I am cis, female-identified, heterosexual. I have glasses and I dye my hair purple in places. I also, although this picture does not show it, have boobs. My chest is not going to go down in history as one of the perfect chests of womankind. I am no Phryne. But breasts, I have them. And now that that's settled... I am also a game designer. A game designer, and I have boobs! Imagine! How did this happen, may you ask. Were they added later? [No.] Do I have a secret lab of subordinate male game designers whose work I claim as my own, in exchange for baked goods (as that's one of the things that breasts enable, right)? [Er, No. How weird. What a terrible supervillain that w...

I've been a bad blogger...

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... but I've gotten a lot of work done, so that's something. I've finished three knitting projects and started on two (2!) pairs of socks, one color work and one plain that a friend requested. I'm looking at starting on a star-stitch scarf, because obviously we all need another scarf in the world, and I can't let this yarn I bought that's the wrong size for what I want to do go to waste. It's really pretty, even if it is far too yellow for me to use in a lot of ways. (I look like death with yellow next to my face. Seriously. Not a good thing.) Sephi got out of the yard yesterday and went wandering, and I went this morning to pick her up from animal control (she's fine -- the lady there knows her and knows us, we just couldn't get back by 3:30 to pick her up, given that we finally got the call at 3:25). All is well, though we have to make sure her paperwork is caught up and get all the collar batteries for the invisible fence updated. My gothic ...

Project Ramblings: A Comedy in Five Acts

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Game Design Thoughts Ahoy! Okay, so A Tragedy in Five Acts . It's actually done a lot better than I thought it had any right to, and I'm glad about that. Word of mouth has spread enough that people are starting to run it at cons who aren't me, and it's turning out to be something of an evergreen game -- it sells consistently if not hugely, and that makes me happy. It's never going to be a sales leader, but it has something of a following, and that makes me happy. That said, it's occurred to me of late that the endgame in Tragedy needs some reworking. It works great until you get to Act V, and then things stumble a bit in resolution -- it's not impossible to work it out, by any means, but the system that drives the game so well up until that point just stops mattering, and that feels rather abrupt to me. It's a thing I've been thinking about addressing in a second edition of the game, and the more I think about it, the more I want to press forw...

Diversity in Gaming, or not being the yardstick of the universe.

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Bradley, by Timm Henson Man, that is just not an exciting title. But I'm currently writing a mentoring guide about diversity in games, and so that's where my mind is at. The pic to the right was drawn by the amazing Timm Henson, and it's one of the Agents available for play in our free downloadable Chill character pack . His name is Bradley. So, diversity means a lot of things. Basically it means "have a bit of everything involved, more or less equally spread around." That's harder than it sounds like when you're used to everything looking one way and you start changing it up. It can be difficult to think outside the box, and so most games and game companies historically haven't worried about it. There are some stand-out exceptions, don't get me wrong, but it wasn't so long ago we were having talks about passive cheesecake and chainmail bikinis being a righteous standard for portrayals of women in games (and in some places on the internet...