Happy New Year!
So, I really meant to post more in December, truly I did, but then the end of the semester happened, and then I fell and broke my thumb, which put a damper on my typing overall. I just got my cast off yesterday, and it's a glorious feeling. (See pic of my son cosplaying John Bender from The Breakfast Club to embody that emotion. :) ) It's sore, and I can't ask it to do too much, and I have a splint to wear at night for support, but it's so much better than it was. So I have more about game design to post, but I'm going to take a bit to do the obligatory end-of-year post. 2016 seemed like a year of huge upheaval for just about everyone I know. Some good, some bad, but lots of it regardless. My eldest son moved in with us and started his senior year again, for example. He's doing well, but it was an adjustment. My dad had health issues but is doing okay. My car got wrecked (by my son) and replaced with my parents' old minivan. I had a chapter approved fo